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Patrick Hand

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    Sonora,CA.
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    Getting back inter th' Pub. I can't 'member me ol' password of iffin I even had th' same e-mail when I ferst jined... It's me Patrick Hand !

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  1. Next up will be some Pyrates (once I'm done painting them)
  2. I didn't notice that I had slopped some paint on the Spanish carridge wheele untill I took and posted the picture of it...oops, I'll have to fix that...
  3. I finished and posted the 1/56th Scale (28mm) 17th Century Spanish Gun Emplacement, Cannons, Gun Crew, and Gabions. On Thingiverse.... https://www.thingiverse.com/thing:6956322 (The .STL files are free to download.)
  4. Michael... I printed it FDM on my Bambu A1 mini... It took some effort (and some files and sandpaper) to remove all of the supporting "nubs". I painted it with Liquitex acrylics and then gave it (and the paper mache sails) a wash of burnt umber oil paint mixed with mineral spirits (let it set for about an hour, and then wipe off some of the sxcess)
  5. I have to test it, but I found out how to set-up and deal a hand of cards in Foundry VTT. Each player can see their hand, but not the other players hand. And then the players can select which card from their hand they want to play for Movement in Blood & Plunder....
  6. I'm kinda thinking of starting with 100 points for both the Pyrates and the Spanish... That way it won't take too long for the first game, and I can make any changes/fix stuff if needed for later games. I can make both sides with the 100 points for the first game, or if someone wants to set-up their side, We can do it that way. If more than two people want to play, then we can split up the sides and let each player have part of the Army.
  7. I made a more accurate two wheel Spanish Gun Carriage, but I have to re-print the cannon barrels (they decided to stay in the resin vat... So after cleaning off the fep sheet, I can try printing them again...) And once I'm done painting the cannons and Spanish gun crew I can post pictures of them and the gun position, the other cannons and carriage, and the extra gabbions all in their colorful glory...
  8. I made some icons for a VTT Blood and Plunder Game on Foundry. I have the “stat/character cards” already made in Foundry, I still have to finish drawing the map, and look-up how to attach icons to movable objects (boats and ships). A minor problem with the icons is that all the “pieces/figures” will be almost all the same. There wont be a different icon for every Pyrate or the Spanish figure on the (VR) table. I might make some more icons, so for example, Freebooters would look different than Sea Dogs...These would be about an inch tall in Foundry....
  9. I just up-loaded the free .STL files for this 1/56th scale longboat and the instructions for the paper mache sail on Thingiverse. https://www.thingiverse.com/thing:6944858 ..
  10. Yup... here they are, a Spanish Gun Crew to man the cannons. And Gabions (early period sand-bags) to protect the cannons... I still have to do a test print of them, then they are next in-line to get painted... And I have a LOT of painting to do. But once I have enough painted for a good photo, then I will post them on Thingiverse.
  11. I printed the sail in FDM, and was amazed that it printed with as few supports as it did; but the layer lines really show... But I came-up with an idea; I think I will try to use the sail as a mold for a few layers of paper mache. Then I can trim it to fit. I also sculpted a 1/56th scale Spanish 18 pounder cannon and gun carriage.
  12. I sculpted 5 more pyrates wearing shirts and slops with pistols, now to do a test print... I also found a 1/56th scale Longboat on Thingiverse. I had to do some work on it, but got it to print in FDM, I also added the mast and sail, now to see it the sail will print in FDM... If it works, I will post it as a re-mesh on Thingiverse, along with the Pyrate I have sculpted so far
  13. I start with a “base” figure, and then can change their clothing, hats, accouterments and pose to get a lot of different variation of the minis. This is a good example. These are all the exact same figure wearing a waistcoat, and posed differently with different heads and hats. I still have to sculpt some pistols and muskets, then I can pose the exact same mini with a mix of weapons... Yeah I know it kinda cheating, But then I will change their clothing (and heights) and do it all again. Then anyone can choose from a whole buncha minis, mixing (and painting) them up however they want. I still have to do a test print, and then paint them. (the cool thing about Resin printing, is I can print a whole plate of minis, and it takes the same time as just printing one)
  14. I haven't died or nothing like that; but I haven't been doing any Pyrate stuff either. Mostly I've done some Post Apocalyptic cosplay, RPG gaming and 3D miniature sculpting, printing and painting... About two weeks ago, I found rules for the game “Blood & Plunder” that is set in the 17th century Spanish Main. Cool, that's the time that the “Buccaneer Project” was set in... The Rules do have a really good time line of events of the period, and will be useful as a starting point for further research of the period. I'm going to be sculpting some 1/56th scale (28mm) figures for the game. But I want the minis to be Historically accurate. And to make the minis Historically accurate I'm going to have to do some (well... a lot) of research. So I'll post the minis and game stuff where it goes in “Pirate Pop”, and any interesting historical finds here...
  15. The really cool thing about “Blood and Plunder” is that it is the time period I was working on for the “Buccaneer Project”'. And it has a lot of good information that is happily all in one place. Now I'm re-reading Exquemelin's “Buccaneers of America” for interesting details to add to the game...
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